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Old Jun 05, 2005, 09:16 PM // 21:16   #21
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Just FYI for the people who can not find a good farming spot or don't like to farm and can't seem to get good items. Collector items is where it's at.

You can get max stat items with good mods from collectors from the crystal desert and beyond. You can also get decent items before that from collectors and sometimes with mods you can't normally get on an item.

This is thanks to ArenaNet's last few patches. Helps the people who can not farm get nice items. There is a rather disjointed thread on collectors in the Community Section of this site. Post info thats not there if you have it and if not maybe you'll find some info there you need.
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Old Jun 05, 2005, 09:50 PM // 21:50   #22
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Best place to farm is above camp ragnor in shiverpeak, that long long stretch north and south has the best loot and money.
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Old Jun 05, 2005, 10:27 PM // 22:27   #23
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Not that many people care about what I think in the world, but I like to share my thoughts on stuff. First off I have to say if you think farming is stupid, then you do not know what RPG or MMORPG or CORPG. Key line in all of these is RPG. In every role playing game I've ever played on any system that's been created from Dragon Warrior on NES, FF series on nintendo systems, and even online games you've always had to grind somewhat. They have never given you all the money you need, all the items you need instantly. You had to work for them somewhat, that is what made games last. Now in games instead of just doing the story and farming to get items you want/need you can PvP. IMO it's all relative, each one compliments each other. You need to do story because we wall want to finish the game see then ending at least once, we all want to have good/best items for any character we have or intend making (ie. need to farm), and we all want a break from lame stories that have brought boredom and farming so we have PvP. In any case you have to farm somewhat for multiple reasons: 1) if you want to buy an item that is in high demand you'll need some more money, 2) want to stay competitive in PvP (yes in this game it's not all about having the best sword or axe but it does help slightly). I feel that every part of the game is needed. I for one and tired of people complaining about farmers, PvPers or PvE'ers. They are all intertwined and if you don't have a superior vigor rune and don't want to find it, where would you get it? Huh? Oh don't want to farm for it so you'd buy it from someone who got lucky and found one or from someone who enjoys farming from time to time. No matter how you see it ever works together, Anet's closing or changing of certain areas to stop all farming is ridiculous in my opinion. Nerfing drops is completely understandable because that saves the economy. Instead of getting 10 gold drops off 15-20 level 20 mobs you might get 1 maybe 2 if your lucky. Smart thinking but making farm spots harder then when people find more spots and changing them again soon every place will be unfarmable. You may never get item you want, if you do you're lucky, if you buy it price is more than likely going to be higher because you can't farm it yourself or it will be lucky for someone else to find and sell. I do not think you should be able to drag 50 level 20's or even 50 level 10-15's and get insane amount of items. But killing anywhere from 5-15 mobs to farm that are you level is fine. Yes it does take skill and smarts, because certain skills and combos work better for certain mobs. Unless you're brain dead and have to ask everyone or beg to find out what skills people use and where to farm then it doens't take skill. But if you are making a character, finding a spot that not many if anyone knows about and farming successfully then there is some skill involved.

*In short I think everything is connected, we all need each other. Anet's response to farming by changing mobs or making areas harder to farm is just plain silly. Everyone needs farmers, everyone needs PvP'ers (otherwise we can't go to UW), everyone needs PvE because thats where you unlock nice things for PvP. Yes the game has some flaws, which should be dealt with. Farming however is not a major flaw IMO, and I'm sure peopel can think of things much worse than the occassional farmers and the 5 religious farmers in the world.
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Old Jun 05, 2005, 11:35 PM // 23:35   #24
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The rune drop rate is incredible this weekend. Here is a screen of my haul today

The tally is 5 Superior, 30+ Major (sold some and gave some away), and countless minors (starting leaving them on the ground because I dont have much room left. My hunting mates (2 of my sons) pulled in about the same as me. Good thing the guildwars devs gave us the ability to have 4 chars each, 3 of mine are combo PvP/warehouses.

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Old Jun 05, 2005, 11:49 PM // 23:49   #25
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Quote:
Originally Posted by Nim
The rune drop rate is incredible this weekend. Here is a screen of my haul today

The tally is 5 Superior, 30+ Major (sold some and gave some away), and countless minors (starting leaving them on the ground because I dont have much room left. My hunting mates (2 of my sons) pulled in about the same as me. Good thing the guildwars devs gave us the ability to have 4 chars each, 3 of mine are combo PvP/warehouses.

Holy ******* **** LOL

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Old Jun 06, 2005, 01:02 AM // 01:02   #26
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There is no justice.

*sob*
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Old Jun 06, 2005, 09:26 PM // 21:26   #27
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Quote:
Originally Posted by Nim
The rune drop rate is incredible this weekend. Here is a screen of my haul today

The tally is 5 Superior, 30+ Major (sold some and gave some away), and countless minors (starting leaving them on the ground because I dont have much room left. My hunting mates (2 of my sons) pulled in about the same as me. Good thing the guildwars devs gave us the ability to have 4 chars each, 3 of mine are combo PvP/warehouses.

[IM]http://www.geocities.com/greglal/sig/runes.jpg[IMG]
I want to do that. I don't want to play forever in order to unlock a useful PvP superior rune. :[
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Old Jun 06, 2005, 09:48 PM // 21:48   #28
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Hmm, decisions decisions, Do I post the guide for how to get 30-100k an hour, or do I not post the guide?

Post the guide = it gets nerfed and new players cant take advantage of it, less superiors and majors in the economy, already insane prices go even higher...

Dont post it = it stays in game, prices stay reasonable, players get their runes, but they have to figure it out themselves.

I dont really care what happens, I have my massive $ already, if it goes away my $ and runes are more valuable... I do however like to see the prices of runes stay low and I am happy to see superiors under 10k a lot of times, so...

What I would suggest to any enterprising individuals who happen to have a skill somewhat resembling sprint is...

Start going around city to city in American prime time for gaming, spend 15 or 20 min per city, and go to the city zones that have the highest populations for quicker response.

Excusing major cities for trading, Ascalon, Lions Arch, Forge...

Try to find cities where people for some reason seem to be selling a lot of things they wouldnt seem to want to sell there.

The reason they are selling things where it wouldnt seem like they would be is that they probably know something you dont know, and they probably want to get back to doing that without having to go to somewhere like Lions Arch to offload stuff first.

Pay particular attention to the item type you want, listen for key words like *superior rune* or *gold armor* or *gold weapons*.

Lastly, If it needs to be made easier, 1 gold item, near max stats if applicable, will get you your step by step spoiler.

Tsunamii Starshine
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Old Jun 07, 2005, 04:10 AM // 04:10   #29
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*goes cross eyed*

-------------

...

.....

I posted that.. then looked at my avatar.. then looked at what i typed again...

I'm such a fruitloop
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Old Jun 07, 2005, 04:44 AM // 04:44   #30
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My Rune mule looked like that today. I got pissed because the only runes anyone was looking for were superior vigor and swordsmanship. I even had majors and superiors of what people were asking for minors of. It just didn't seem fair, so I just sold them all to a merchant. That's right, about 35 runes(after a bit of selling others), superior, major and minor, all sold out of the system. There are so many, it's impossible to sell them anymore.
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Old Jun 07, 2005, 05:17 AM // 05:17   #31
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Quote:
Originally Posted by Nim
The rune drop rate is incredible this weekend. Here is a screen of my haul today

The tally is 5 Superior, 30+ Major (sold some and gave some away), and countless minors (starting leaving them on the ground because I dont have much room left. My hunting mates (2 of my sons) pulled in about the same as me. Good thing the guildwars devs gave us the ability to have 4 chars each, 3 of mine are combo PvP/warehouses.

that is sick dude
SICK
MORE LIKE HAX TO ME
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Old Jun 07, 2005, 05:39 AM // 05:39   #32
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It would be cool if anet instead of bopping drop rates of a particular area, they improve and decrease good drops randomly, like the fluctuation of trader npc prices. If one automatically designated farm area gets visited too many times by an individual player, the game automatically switches the good drops to another random high level area in the world.
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Old Jun 07, 2005, 07:33 AM // 07:33   #33
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Quote:
Originally Posted by Mistress Eyahl
I hate the way the decent people in the game have to rely on the big "Kings of the game" to get what they want.
I have never been party to an MP game of any kind where this was not commonplace. Have's and have-nots are always around.

I agree with your overall post 100%. So you (random ass inserted here) have 100k. Good for you, no go spend it on stuff you don't need to kick my ass in PVP. I'll see you in my gh...
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Old Jun 07, 2005, 10:54 AM // 10:54   #34
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With the current system i dont think theres anything wrong farming, espicaly when it comes to runes, the reason is that we have to unlock the runes some how.

I think a better system would be to have a drops counter for each player, after so many kills the player is granted a rune for the class they are playing, minor,major & superior, depending on the players level and area level.

Since vigor are not class based they are still rare, they are rare anyways i only got about 6 (superior) in maybe 400 rune drops.
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Old Jun 07, 2005, 02:31 PM // 14:31   #35
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I believe they are nerfing farming spots and just spreading the loot around to all areas...kinda the way it should be. I'd managed to lay my grubby hands on one singular major rune in a month until a guildy led me to a farming spot. I ran it for a few hours and got most of my majors and two superiors. The drop rates don't seem quite as good there now, but yesterday my wife and I were running Borlis Pass and she gets a Major healing off one of the lower level monsters. I never would've expected to see a purple armor drop in that area.

Could you imagine a lil nooblites eyes light up when he's dragging his lvl 6 through the great north wall and a superior rune that was selling for the insane amount of 15k ("how will I ever get 15k with 12g per drop?" he asks) just drops right off of a char?
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Old Jun 07, 2005, 03:47 PM // 15:47   #36
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Quote:
Originally Posted by LoneDust
Farming is not a bad thing. It can be a boring thing, but it's in no way evil or corruptive. It's just another thing players do when they don't want to play the missions or pvp. (aka when they have a lot of time on their hand.)
Aside from gold drops, with a fixed item drop probability, the more you farm, the more item/rare drops you'll get, and the better your character becomes in PvP and PvE. In the long run, a farming player can have slight advantage over casual players in PvP if they can unlock more upgrades than a casual player. This was something Arenanet tried to eliminate since the beginning, but they can only fix so much, since they cannot force players to give up farming. The nature of competition motivates us to farm, so if there's an farmable area, we'd swarm there.
In isolation, farming is certainly fine. Were this a single player game, no one would EVER care.

Regarding unlocking stuff for PvP: In theory, this is supposed to be fairly equalized, but obviously it isn't. Eliminating the "grind" was at least partially to make PvP fair between people who have different amounts of time to play the game, but as it is, if someone is unemployed or 13 or whatever and has more time to hunt for Elite skills, they clearly have an advantage in PvP.

Lastly, there's a distinct chance to create a lot of inflation. Once players have little to spend money on, they'll be willing to spend massive amounts for otherwise cheap items. i.e. If you start a second character, and you have access to 500,000 gold, you might well offer 100,000 gold straight up for a Superior Rune of Vigor for your low level character. (You might not, but you might.) This obviously drives the price up for that item, and this will happen across the board for items in general (that can't be bought from vendors, which is nearly everything in GW). This is a highly debatable topic, but it IS true that totally new players won't be able to buy items from other players as cheaply when veterans have absurdly overflowing coffers (and still occasionally want to buy anything).
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Old Jun 07, 2005, 04:06 PM // 16:06   #37
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Quote:
Originally Posted by JoDiamonds

Regarding unlocking stuff for PvP: In theory, this is supposed to be fairly equalized, but obviously it isn't. Eliminating the "grind" was at least partially to make PvP fair between people who have different amounts of time to play the game, but as it is, if someone is unemployed or 13 or whatever and has more time to hunt for Elite skills, they clearly have an advantage in PvP.
Thats if you play in one man only groups.
Sure guilds that farm for stuff find it easier to accumulate runes etc for their guild or to sell. As for the elite skills, they are easier to get now, you can only use 1 at a time, and they are in most cases, beefed up standard skills, a good player in a good team wont need them. TEAM is the most important aspect not what runes / elites I have unlocked.

Personally I would like to see the drop rate to be equal no matter where you went, so farming would become exploring rather than running the same area again and again.
I would also like there to be implemented a level based drop, i.e. a lvl 15 doing northern shiverpeaks has a chance of a purple / gold rune drop, but a lvl 20 player doing the same run would not.
Basically this way, by the time you have reached ascention your character could have actually unlocked some of the rare runes rather than having to farm once you ascend. It would have to have some sort of level restriction on drops, maybe no blue/purple/orange drops allowed if killer is greater level than npc hostile.

Last edited by Shadow_Avenger; Jun 07, 2005 at 04:14 PM // 16:14..
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Old Jun 07, 2005, 04:57 PM // 16:57   #38
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Quote:
Originally Posted by SOT
That is a photoshopped image
Probably not. I saw the same kind of image posted on my guild forum. Our rune farmer has unlocked all runes (minor, majors, and superiors) and given away quite a lot of majors/superiors to guildies. I personally have unlocked all minors, 3/4 of majors, and about 10 superiors. I'm not patient enough to do more than a few farming runs in a row. I've been giving away all minor runes as well as unpopular majors in various low level outposts or my stash would have exploded.

Farming is not hard and it doesn't require any skill. You just need to hear of a decent farming spot, and to have a farming profession & build. It's a repetitive and boring grind.
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Last edited by FrogDevourer; Jun 07, 2005 at 05:03 PM // 17:03..
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Old Jun 07, 2005, 09:24 PM // 21:24   #39
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Quote:
Originally Posted by Shadow_Avenger
Sure guilds that farm for stuff find it easier to accumulate runes etc for their guild or to sell. As for the elite skills, they are easier to get now, you can only use 1 at a time, and they are in most cases, beefed up standard skills, a good player in a good team wont need them. TEAM is the most important aspect not what runes / elites I have unlocked.
I agree with you that playing as a team is far more important than having runes (or other exotic items).

But it clearly IS advantageous to have the elite skills. There's no question there. As you say, they are beefed up standard skills. They are just better to have than to not have. Also, in many cases they effectively let you have two of a skill (the elite version and the normal version, i.e. the glyphs of energy), which is clearly more powerful.

I'm not trying to say that having all of the elites and all of the runes automatically makes you win, but it's at least slightly infuriating to me (and I know I'm not alone) to play PvP, lose, and wonder if I/we would have won with access to more Elite skills or better runes.

Maybe the severity of the problem isn't as bad, but this really does remind me of a major deterent to fairness in Magic: The Gathering (which partially inspired GuildWars) -- people with more time and / or money have a huge advantage.

(I'm not really against people who practice more doing better, mind you. But it's not really "practice" to go hunting for elites. That doesn't prepare you for PvP much, per se.)
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Old Jun 07, 2005, 09:36 PM // 21:36   #40
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You know what I want to see, Class based quests as you go through the game where the NPCs give you runes as rewards, say sometime between searing and lions arch you have gotten all the basic minor runes if you did all the quests.

Then You have all the majors by the time you hit ascension or so.

Then all the superiors by the time you get fissure/underworld cleared.

- Edit - They must be customized.

Tsunamii Starshine
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